Chronicle

The Chronicle.

Every release, every fix, every step of the world coming together,dated, newest first.

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Milano Protocol — a 3D room where an AI agent codes
FEATURED · JUN 9 2026 · RELEASE
Milano Protocol is live
JUN 8 2026
Sixteen agents, three tiersNEWS

The full cast is revealed,six Core agents from day one, six Specialists unlocked by level, and four Elite architects for the long haul. Summon any of them by @mention.

JUN 7 2026
Fixes: PTY resize & spawn raceBUG FIX

The terminal now resizes cleanly over the fd-3 control channel, and a spawn-sequence race that occasionally dropped new agents before their desk finished building is gone.

JUN 5 2026
The Roadmap: nine protocolsNEWS

From Milano to Moscow,the full path from a single desk to a living MMORPG of AI agents, drawn straight from the design bible.

JUN 4 2026
Opus 4.8 powers smart modeRELEASE

Agents now run on Claude Opus 4.8,tighter changes, and they check their own work before handing it back.

JUN 3 2026
Checkpoints: worktree diff & cleanupBUG FIX

Shadow-git worktrees now remove cleanly when unchanged, and the checkpoint diff view stays stable across agent switches.

JUN 2 2026
Command Center gets six tabsNEWS

Activity ($/token), Commands, Tasks, Checkpoints, Memory and Graph,a full per-agent control room beside the 3D world.

JUN 1 2026
Spawn sequence: Matrix rainRELEASE

New agents now materialize through a Matrix digit-rain and a part-by-part desk build, gated on real terminal-stream readiness.

MAY 30 2026
Render governor & raycast coalescingBUG FIX

Smoother 60fps when a room is focused, lower idle GPU, and fewer dropped clicks thanks to coalesced raycasts.

MAY 28 2026
Always-on backendNEWS

The server now runs as an always-on background service on :3001,no more stale processes, no manual restarts.

MAY 24 2026
The End of Public ThreadsRELEASE

They served their purpose well. Workspace thread sharing remains,of course,but the public feed retires as we focus on rooms.